This list is intended for discussion about the development and the test of the boson game (RTS for the kde) Adresse du Propriétaire :...
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Thomas Capricelli
capricel@...
5. Octobre 1999 14:22
Hi, The mailing list if finally up ! Now that ben has subscribed, I want all boson-related discussion to be done in this mailing-list. As you may have noticed...
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Benjamin Adler
BenAdler@...
5. Octobre 1999 19:06
On Die, 05 Okt 1999, you wrote: Hey! I hope those HTML Tags were added by those voila-people. Kmail didn't quite understand them.... Here is the output of the...
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Thomas Capricelli
capricel@...
5. Octobre 1999 19:16
... For an yet-unknown cause, voila has configured your account with 'convert to html' I've fixed it :-) Thomas -- Thomas Capricelli...
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Thomas Capricelli
capricel@...
5. Octobre 1999 19:36
... No problem for this. ... It is possible even whithout qt2.0 The width is constant The height is variable We can have TWO pixmap, one for the radarmap, and...
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Benjamin Adler
BenAdler@...
5. Octobre 1999 19:57
... For an yet-unknown cause, voila has configured your account with 'convert to html' I've fixed it :-) Oops! Well, i think it was my fault. Sorry!...
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Benjamin Adler
BenAdler@...
5. Octobre 1999 19:58
Hi Thomas! I uploaded a 'patch39;. The file would have been so big, that I decided to only send whats new (sounds reasonable, doesn't it? :o) Please merge the...
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Benjamin Adler
BenAdler@...
5. Octobre 1999 20:01
... Hahah, you're funny :o). How many pixels? ... Thats cool! ... What I meant was: can we have two pixmaps over each other? (or one around tthe other?) ... ...
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Thomas Capricelli
capricel@...
5. Octobre 1999 21:20
... Whatever you want given that the radarmap is 200x200 and so, you need a 200x200 area to put it there. ... I'm not sure of what you mean, but I think that...
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Thomas Capricelli
capricel@...
5. Octobre 1999 21:36
... indeed... ... ok, found and deleted. The bz2 you've uploaded has data integrity error. Have you used the 'bin' command before sending it ? ... I've seen it...
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philipp.mueller@...
6. Octobre 1999 8:07
... I would prefer to have something like in the existing games: 1. Select units / facility (with left click or frame) - shift and control as usual Maybe we...
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Thomas Capricelli
capricel@...
6. Octobre 1999 10:40
We have to decide exactly how the user will interface with boson. I want a precise spec before going any further in this area. Cause while it's not too much...
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Benjamin Adler
BenAdler@...
6. Octobre 1999 16:44
... OK, here are my ideas: - you move over the map with either some kind of scrollbars or some other way, but NOT with the right button - select a unit with...
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Philippe Fremy
pfremy@...
6. Octobre 1999 18:09
... This is like it works on starcraft and I think on many such games. The right button performs the default action which depends on the context: - on an...
15
philipp.mueller@...
7. Octobre 1999 11:00
Hi again, I would try and put the information into one spec. But first my suggestion to the middle click - "center the map" / "make path". Generally this is a...
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Benjamin Adler
BenAdler@...
7. Octobre 1999 18:49
... I completely agree. This method is very nice, flexible and extensible. If we can think of another command, we just add another cursor(color), without...
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jim.dabell@...
7. Octobre 1999 23:10
Hi, I'm new to this list. I like the look of your game, and have a few suggestions. ... The ... great ... and ... Clicking to centre the window on a position...
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Thomas Capricelli
capricel@...
8. Octobre 1999 8:11
... Yeps :-) I didn't know this one, I've changed the homepage, so now, everything is in english (but the trailing garbage in every message, but it's fine...
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Thomas Capricelli
capricel@...
9. Octobre 1999 16:50
... The problem is that not all themes are suppose to looks like human with a different color, seee next item ... No, only cosmetic change. I mean you can...
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Thomas Capricelli
capricel@...
9. Octobre 1999 16:58
Hi all. As I understand, some of you _do_ want to code for boson. As I wasn't prepared for that so soon, I've surprised, this mail is about explaining my point...
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Thomas Capricelli
capricel@...
9. Octobre 1999 19:30
Here is the new behaviour of boson left click : ======== on facility : select on unit : select on ground : unselect all on ground & drag : selection boxes in...
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Thomas Capricelli
capricel@...
9. Octobre 1999 21:16
You can now use the arrow keys to move over the field (also available in the editor, of course :-)...) Thomas -- Thomas Capricelli...
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Thomas Capricelli
capricel@...
9. Octobre 1999 21:23
I want to implement the contextual cursor. When I move over a ennemy, and I have units selected, I want to be have a fancy red cursor. and a green one for...
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jim.dabell@...
11. Octobre 1999 0:05
... To ... "control ... the ... with ... all, and ... but ... Should each player choose a different theme? Because if there are "races" such as humans, etc....
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Thomas Capricelli
capricel@...
11. Octobre 1999 10:56
... You got the point perfectly :-) ... Indeed, that's something that can be work on separately ... gee, that sure sounds very interesting .... ... No, I have...
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Thomas Capricelli
capricel@...
11. Octobre 1999 11:50
I've put a "quick and dirty" FAQ on the web. I will update it when needed so that it will look like a real faq. Thomas...
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Thomas Capricelli
capricel@...
11. Octobre 1999 12:04
I've made this big patche and a lot of classes have changed their names to a more coherent one now. So don't try too hard to understand all the client code...
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jim.dabell@...
11. Octobre 1999 23:12
I wrote a quick intro to my ideas for the AI today. It may take a while to get your head around the evolution idea, but it should sink in after a while. If...
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Thomas Capricelli
capricel@...
12. Octobre 1999 20:20
... That's ok for me, and it does sound really interesting. Go for it and when you'll be ready for implementation, we'll work together on it. ... I would...
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13. Octobre 1999 22:09
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