Hi First: sorry for the late reply (I think I should subscribe more mailing lists ;) ) Some months ago I found the website of this game but didn't try it...
152
sdaven@...
22. Septembre 2000 3:04
Hello people This project looks really good. It is about time we got some good games for Linux, I really like Starcraft, Age of Empires, etc. but I hate...
153
Thomas Capricelli
capricel@...
26. Septembre 2000 18:33
Hello. sorry it took so long for me to answer. ... Have you had a look at the code ? what about waiting for 0.5, try to patch it (modify it), and send the...
154
Benjamin Adler
benadler@...
4. Octobre 2000 18:24
Hi Thomas! Since my ISP is not reachable (they say they're moving to another buidling because they're expanding so quickly, but I think they're going down......
155
darklight
darklite@...
7. Octobre 2000 5:54
There is no direct way to rename files/folders in cvs.(Something that maybe they should have included) For files you need to do as follows mv oldfile newfile ...
156
benadler@...
7. Octobre 2000 9:45
Hi darklight! Well, this mail is kinda too late... :o) I tried it by myself and messed up the CVS a little. Anyway, Thomas helped me and fixed it. I had to...
157
darklight
darklite@...
7. Octobre 2000 11:24
Be warned by the way (forgot to mention it before), the example i showed for renaming directories will only work if there are no subdirectories. If it has...
158
Benjamin Adler
benadler@...
9. Octobre 2000 11:41
Hi Thomas! I've always wanted to try the bug-reporting form on the webpage, but as I cannot get online right now, I'll just put this mail in my send-queue and...
159
Thomas Capricelli
capricel@...
9. Octobre 2000 16:38
... Yes, as someone may be interested to know, we sometimes meet on #boson on the openproject IRC network (irc.kde.org for example). There, I'm known as ...
160
Thomas Capricelli
capricel@...
20. Octobre 2000 9:33
Hi, Boson 0.5 is definetely on its way. A lot of things has happened recently. I expect the 0.5 to be out soon after the kde2 official release. Remember that...
161
Rob Kaper
cap@...
20. Octobre 2000 10:51
... Great! I never managed to get the 0.4 client running, so I'm pretty anxious to see your progress! ... I'll be there. (unless something comes up) ... My...
162
Thomas Capricelli
capricel@...
23. Octobre 2000 17:51
Hi all. Time and date have been decided for the boson release. The 0.5 will be out next monday, that is October 30th. The IRC party will be held on #boson /...
163
celer
celer@...
23. Octobre 2000 18:32
I remeber seeing something on the website about boson needing beter pathplanning, do you still need this for boson 0.5 ? Thanks celer...
164
Thomas Capricelli
capricel@...
24. Octobre 2000 10:11
... Yes, we still need this. At least three people have already said to be interested : Dan Moran, Philippe Fremy and I. Nothing has been done until know cause...
165
celer
celer@...
24. Octobre 2000 11:57
(The reason I brought this up because I found the original implementation I wrote as a test case... so I thought of you guys) I have a pathplanner which is...
166
Philippe Fremy
fremy@...
24. Octobre 2000 12:10
I have an pathfinder algorithm somewhere but I don't care if it is used or not. This is a very classical algorithm problem, so it is really easy to find one...
167
Thomas Capricelli
capricel@...
24. Octobre 2000 12:30
... I'm interested in getting those sources. I want to know what kind of ressources the algorithm needs (how many bytes/cell to implement it), how efficient it...
168
Thomas Capricelli
capricel@...
24. Octobre 2000 12:34
... The problem is not to find one but to implement, integrate and test one for boson so that it actually works. ... I'll do such a 'needed-thing-list39; for the...
169
celer
celer@...
24. Octobre 2000 13:36
You can find the standalone C source at http://www.scrypt.net/~celer/pathplanner.c I have been working on a C++ stategy game framework which includes the path...
170
Rob Kaper
cap@...
26. Octobre 2000 9:31
... Let's see if Boson can compete against Red Alert 2. ;-) Rob -- Rob Kaper | cap@... cap@... cap@... cap@......
171
Gunnstein Lye
gl@...
31. Octobre 2000 0:15
Hi, I just compiled and tried boson 0.5, and decided to join this promising project. While I'm not good at sound and graphics, I've been developing for Qt for...
172
Thomas Capricelli
capricel@...
31. Octobre 2000 13:26
... Hi, ans welcome on the boson mailing list. Code contributor are always welcome of course. Please have a deep look into the code. You'll surely have lot of...
173
Thomas Capricelli
capricel@...
31. Octobre 2000 13:52
Today, October the 30th, the real-time, multiplayer strategy game "boson" has been released in its newest version, 0.5. Although the game's playability is...
174
Gunnstein Lye
gl@...
31. Octobre 2000 16:37
... Thanks. ... Lots of interesting stuff here =) #57: QCanvas does handle png transparency well. I've used this in a small application. In case you did not...
175
Rob Kaper
cap@...
31. Octobre 2000 16:41
How was the ICR party yesterday? Could someone post a log or a summary with things discussed and other things of interest? Rob -- Rob Kaper | cap@......
176
Iuri Fiedoruk
bart@...
31. Octobre 2000 17:22
Hi, Boson is great! But it could (of course) be improved a lot. Here are my sugestions for 0.6: change mouse cursor for some atcions, like building and ...
177
Thomas Capricelli
capricel@...
31. Octobre 2000 19:25
... Really ? Ben, do you understand what it means ? We can get rid of the ugly pink stuff. Do you think you can generate .png with transparency with your tools...
178
Benjamin Adler
benadler@...
31. Octobre 2000 21:59
On Tuesday 31 October 2000 21:14, you wrote: [snip] ... is planned. Thomas didn't do it yet, since cursors under X seem to be quite limited (like only b&w, not...
179
Rob Kaper
cap@...
31. Octobre 2000 22:04
... I think you should pick one existing game that is alike, for example Red Alert, and try to clone that in functionality with some enhancements. It's a ...
180
Benjamin Adler
benadler@...
31. Octobre 2000 22:22
... Yes. My heart rate is slowly calming down again. You know, this is the feature I have been praying for for quite some time now. You mean, REAL ...